Tour | FnF February 2016 Statistics |
Mission | NW - Freebie Fracas (tdm) |
Type | SPAD 13.C1 |
Payload | 7.69 x 800 + 20LB x 2 |
Fuel | 60% |
Coalition | Corsairs |
Country | Corsairs |
Date start | 11.02.2016 00:08 |
Date end | 11.02.2016 00:13 |
Flight time | 3 minutes 59 seconds |
Ratio | 1.53 |
Status | crashed (killed) |
Bullets fired | 156 |
Bullets hits | 6 |
Gun Accuracy | 3.9% |
Rockets fired | 0 |
Rockets hits | 0 |
Rockets Accuracy | 0% |
Dropped bombs | 2 |
Hits Bombs | 0 |
Bomb Accuracy | 0% |
Score | 0 |
Fighters | 0 |
Fighters (static) | 0 |
TwoSeats | 0 |
Bombers | 0 |
Pilots | 0 |
Gunners | 0 |
Assisted | 0 |
Unconfirmed AK | 0 |
AI Fighters | 0 |
AI TwoSeats | 0 |
AI Bombers | 0 |
AI Pilots | 0 |
AI Gunners | 0 |
Friendly planes | 0 |
Friendly pilots | 0 |
Friendly gunners | 0 |
Aerostats | 0 |
Light tanks | 0 |
Heavy tanks | 0 |
Tanks (static) | 0 |
Locomotives | 0 |
Wagons | 0 |
Light ships | 0 |
Middle ships | 0 |
Heavy ships | 0 |
Ships (static) | 0 |
Submarines | 0 |
Vehicles | 0 |
Vehicles (static) | 0 |
Planes no TO | 0 |
Artillery | 0 |
Artillery (static) | 0 |
Infantry | 0 |
MachineGuns | 0 |
AAA | 0 |
AA MachineGuns | 0 |
Friendly Ground Units | 0 |
Bridges | 0 |
Airfields | 0 |
Railway Stations | 0 |
Factories | 0 |
Firing Point | 0 |
Friendly Buildings | 0 |
11.02.2016 00:08:31
|
Luke Hunter2 [SPAD 13.C1] was respawned |
11.02.2016 00:09:32
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Luke Hunter2 [SPAD 13.C1] take off |
11.02.2016 00:11:16
|
Luke Hunter2 [SPAD 13.C1] has damaged (0.007) Ryan 3 [Albatros D.Va] |
11.02.2016 00:11:16
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Luke Hunter2 [SPAD 13.C1] has damaged (0.008) Ryan 3 [Albatros D.Va] |
11.02.2016 00:11:18
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Luke Hunter2 [SPAD 13.C1] has damaged (0.008) Ryan 3 [Albatros D.Va] |
11.02.2016 00:11:18
|
Luke Hunter2 [SPAD 13.C1] has damaged (0.005) Ryan 3 [Albatros D.Va] |
11.02.2016 00:12:04
|
Luke Hunter2 [SPAD 13.C1] has damaged (0.021) AI [ger_med] |
11.02.2016 00:12:06
|
Luke Hunter2 [SPAD 13.C1] has damaged (0.04) AI [ger_med] |
11.02.2016 00:12:11
|
AI [LMG08AAA] has damaged (0.007) Luke Hunter2 [SPAD 13.C1] |
11.02.2016 00:12:13
|
AI [LMG08AAA] has damaged (0.008) Luke Hunter2 [SPAD 13.C1] |
11.02.2016 00:12:13
|
AI [LMG08AAA] has damaged (0.009) Luke Hunter2 [SPAD 13.C1] |
11.02.2016 00:12:13
|
AI [LMG08AAA] has damaged (0.006) Luke Hunter2 [SPAD 13.C1] |
11.02.2016 00:12:13
|
AI [LMG08AAA] has damaged (0.007) Luke Hunter2 [SPAD 13.C1] |
11.02.2016 00:12:29
|
AI [LMG08AAA] has damaged (0.005) Luke Hunter2 [SPAD 13.C1] |
11.02.2016 00:12:29
|
AI [LMG08AAA] has damaged (0.015) Luke Hunter2 [SPAD 13.C1] |
11.02.2016 00:12:48
|
AI [LMG08AAA] has damaged (0.007) Luke Hunter2 [SPAD 13.C1] |
11.02.2016 00:12:50
|
AI [LMG08AAA] has damaged (0.005) Luke Hunter2 [SPAD 13.C1] |
11.02.2016 00:12:51
|
AI [LMG08AAA] has damaged (0.006) Luke Hunter2 [SPAD 13.C1] |
11.02.2016 00:12:52
|
AI [LMG08AAA] has wounded (0.25) Luke Hunter2 [SPAD 13.C1] |
11.02.2016 00:12:52
|
AI [LMG08AAA] has damaged (0.033) Luke Hunter2 [SPAD 13.C1] |
11.02.2016 00:12:52
|
AI [LMG08AAA] has damaged (0.008) Luke Hunter2 [SPAD 13.C1] |
11.02.2016 00:12:52
|
AI [LMG08AAA] has wounded (0.25) Luke Hunter2 [SPAD 13.C1] |
11.02.2016 00:12:52
|
AI [LMG08AAA] has damaged (0.031) Luke Hunter2 [SPAD 13.C1] |
11.02.2016 00:12:54
|
AI [LMG08AAA] has damaged (0.015) Luke Hunter2 [SPAD 13.C1] |
11.02.2016 00:12:56
|
AI [LMG08AAA] has damaged (0.007) Luke Hunter2 [SPAD 13.C1] |
11.02.2016 00:12:56
|
AI [LMG08AAA] has damaged (0.025) Luke Hunter2 [SPAD 13.C1] |
11.02.2016 00:12:56
|
AI [LMG08AAA] has damaged (0.011) Luke Hunter2 [SPAD 13.C1] |
11.02.2016 00:12:56
|
AI [LMG08AAA] has damaged (0.009) Luke Hunter2 [SPAD 13.C1] |
11.02.2016 00:12:56
|
AI [LMG08AAA] has damaged (0.008) Luke Hunter2 [SPAD 13.C1] |
11.02.2016 00:12:58
|
AI [LMG08AAA] has damaged (0.007) Luke Hunter2 [SPAD 13.C1] |
11.02.2016 00:13:09
|
AI [LMG08AAA] has damaged (0.026) Luke Hunter2 [SPAD 13.C1] |
11.02.2016 00:13:20
|
AI [LMG08AAA] has damaged (0.007) Luke Hunter2 [SPAD 13.C1] |
11.02.2016 00:13:20
|
AI [LMG08AAA] has damaged (0.005) Luke Hunter2 [SPAD 13.C1] |
11.02.2016 00:13:24
|
AI [LMG08AAA] has wounded (0.25) Luke Hunter2 [SPAD 13.C1] |
11.02.2016 00:13:24
|
AI [LMG08AAA] has damaged (0.031) Luke Hunter2 [SPAD 13.C1] |
11.02.2016 00:13:24
|
AI [LMG08AAA] has damaged (0.011) Luke Hunter2 [SPAD 13.C1] |
11.02.2016 00:13:24
|
AI [LMG08AAA] has damaged (0.651) Luke Hunter2 [SPAD 13.C1] |
11.02.2016 00:13:24
|
AI [LMG08AAA] has shotdown Luke Hunter2 [SPAD 13.C1] |
11.02.2016 00:13:24
|
AI [LMG08AAA] has wounded (0.25) Luke Hunter2 [SPAD 13.C1] |
11.02.2016 00:13:24
|
AI [LMG08AAA] has killed Luke Hunter2 [SPAD 13.C1] |
11.02.2016 00:13:24
|
Luke Hunter2 [SPAD 13.C1] has finished |
11.02.2016 00:13:32
|
Luke Hunter2 [SPAD 13.C1] crashed on the ground |