22.12.2024 13:00
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Christopher32
Sortie #62668

 
Tour FnF 2024 Statistics
Mission NW - Spring - Verdun -late-
Type SPAD 7.C1 180hp
Payload 7.69 x 350
Fuel 69%
Coalition Triple Entente
Country France
Date start 16.12.2024 11:15
Date end 16.12.2024 11:30
Flight time 14 minutes 56 seconds
Ratio 1.00
Status crashed (killed)
Bullets fired 350
Bullets hits 14
Gun Accuracy 4%
Rockets fired 0
Rockets hits 0
Rockets Accuracy 0%
Dropped bombs 0
Hits Bombs 0
Bomb Accuracy 0%
Score 6
Fighters 1
Fighters (static) 0
TwoSeats 0
Bombers 0
Pilots 0
Gunners 0
Assisted 0
Unconfirmed AK 0
AI Fighters 0
AI TwoSeats 0
AI Bombers 0
AI Pilots 0
AI Gunners 0
Friendly planes 0
Friendly pilots 0
Friendly gunners 0
Aerostats 0
Light tanks 0
Heavy tanks 0
Tanks (static) 0
Locomotives 0
Wagons 0
Light ships 0
Middle ships 0
Heavy ships 0
Ships (static) 0
Submarines 0
Vehicles 0
Vehicles (static) 0
Planes no TO 0
Artillery 0
Artillery (static) 0
Infantry 0
MachineGuns 0
AAA 0
AA MachineGuns 0
Friendly Ground Units 0
Bridges 0
Airfields 0
Railway Stations 0
Factories 0
Firing Point 0
Friendly Buildings 0
16.12.2024 11:15:04
Christopher32 [SPAD 7.C1 180hp] was respawned
16.12.2024 11:15:39
Christopher32 [SPAD 7.C1 180hp] take off
16.12.2024 11:24:16
Christopher32 [SPAD 7.C1 180hp] has wounded (0.25) Doug1234 [Albatros D.Va]
16.12.2024 11:24:16
Christopher32 [SPAD 7.C1 180hp] has damaged (0.033) Doug1234 [Albatros D.Va]
16.12.2024 11:25:36
Christopher32 [SPAD 7.C1 180hp] has damaged (0.006) Doug1234 [Albatros D.Va]
16.12.2024 11:29:45
AI [LMG08AAA] has damaged (0.006) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:29:48
AI [LMG08AAA] has damaged (0.006) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:29:50
AI [LMG08AAA] has damaged (0.008) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:29:50
AI [LMG08AAA] has damaged (0.009) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:29:50
AI [LMG08AAA] has damaged (0.008) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:29:50
AI [LMG08AAA] has damaged (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:29:54
AI [DaimlerAAA] has wounded (0.023) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:14
AI [LMG08AAA] has wounded (0.25) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:14
AI [LMG08AAA] has damaged (0.035) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:14
AI [LMG08AAA] has damaged (0.915) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:14
AI [LMG08AAA] has shotdown Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:15
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:15
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:15
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:15
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:15
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:15
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:16
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:16
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:16
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:16
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:16
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:16
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:16
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:17
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:17
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:17
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:17
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:17
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:17
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:18
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:18
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:18
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:18
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:18
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:18
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:19
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:19
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:19
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:19
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:19
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:19
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:20
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:20
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:20
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:20
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:20
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:20
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:20
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:21
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:21
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:21
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:21
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:21
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:21
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:22
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:22
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:22
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:22
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:22
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:22
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:23
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:23
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:23
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:23
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:23
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:23
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:24
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:24
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:24
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:24
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:24
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:24
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:24
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:25
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:25
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:25
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:25
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:25
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:25
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:26
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:26
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:26
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:26
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:26
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:26
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:27
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:27
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:27
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:27
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:27
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:27
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:28
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:28
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:28
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:28
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:28
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:28
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:28
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:29
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:29
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:29
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:29
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:29
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:29
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:30
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:30
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:30
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:30
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:30
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:30
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:31
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:31
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:31
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:31
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:31
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:31
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:32
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:32
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:32
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:32
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:32
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:32
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:32
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:33
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:33
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:33
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:33
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:33
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:33
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:34
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:34
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:34
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:34
AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:34
AI [LMG08AAA] has wounded (0.071) Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:34
AI [LMG08AAA] has killed Christopher32 [SPAD 7.C1 180hp]
16.12.2024 11:30:34
Christopher32 [SPAD 7.C1 180hp] has finished
16.12.2024 11:30:35
Christopher32 [SPAD 7.C1 180hp] crashed on the ground