Tour | FnF 2024 Statistics |
Mission | NW - Spring - Verdun -late- |
Type | SPAD 7.C1 180hp |
Payload | 7.69 x 350 |
Fuel | 69% |
Coalition | Triple Entente |
Country | France |
Date start | 16.12.2024 11:15 |
Date end | 16.12.2024 11:30 |
Flight time | 14 minutes 56 seconds |
Ratio | 1.00 |
Status | crashed (killed) |
Bullets fired | 350 |
Bullets hits | 14 |
Gun Accuracy | 4% |
Rockets fired | 0 |
Rockets hits | 0 |
Rockets Accuracy | 0% |
Dropped bombs | 0 |
Hits Bombs | 0 |
Bomb Accuracy | 0% |
Score | 6 |
Fighters | 1 |
Fighters (static) | 0 |
TwoSeats | 0 |
Bombers | 0 |
Pilots | 0 |
Gunners | 0 |
Assisted | 0 |
Unconfirmed AK | 0 |
AI Fighters | 0 |
AI TwoSeats | 0 |
AI Bombers | 0 |
AI Pilots | 0 |
AI Gunners | 0 |
Friendly planes | 0 |
Friendly pilots | 0 |
Friendly gunners | 0 |
Aerostats | 0 |
Light tanks | 0 |
Heavy tanks | 0 |
Tanks (static) | 0 |
Locomotives | 0 |
Wagons | 0 |
Light ships | 0 |
Middle ships | 0 |
Heavy ships | 0 |
Ships (static) | 0 |
Submarines | 0 |
Vehicles | 0 |
Vehicles (static) | 0 |
Planes no TO | 0 |
Artillery | 0 |
Artillery (static) | 0 |
Infantry | 0 |
MachineGuns | 0 |
AAA | 0 |
AA MachineGuns | 0 |
Friendly Ground Units | 0 |
Bridges | 0 |
Airfields | 0 |
Railway Stations | 0 |
Factories | 0 |
Firing Point | 0 |
Friendly Buildings | 0 |
16.12.2024 11:15:04
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Christopher32 [SPAD 7.C1 180hp] was respawned |
16.12.2024 11:15:39
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Christopher32 [SPAD 7.C1 180hp] take off |
16.12.2024 11:24:16
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Christopher32 [SPAD 7.C1 180hp] has wounded (0.25) Doug1234 [Albatros D.Va] |
16.12.2024 11:24:16
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Christopher32 [SPAD 7.C1 180hp] has damaged (0.033) Doug1234 [Albatros D.Va] |
16.12.2024 11:25:36
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Christopher32 [SPAD 7.C1 180hp] has damaged (0.006) Doug1234 [Albatros D.Va] |
16.12.2024 11:29:45
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AI [LMG08AAA] has damaged (0.006) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:29:48
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AI [LMG08AAA] has damaged (0.006) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:29:50
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AI [LMG08AAA] has damaged (0.008) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:29:50
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AI [LMG08AAA] has damaged (0.009) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:29:50
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AI [LMG08AAA] has damaged (0.008) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:29:50
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AI [LMG08AAA] has damaged (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:29:54
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AI [DaimlerAAA] has wounded (0.023) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:14
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AI [LMG08AAA] has wounded (0.25) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:14
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AI [LMG08AAA] has damaged (0.035) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:14
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AI [LMG08AAA] has damaged (0.915) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:14
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AI [LMG08AAA] has shotdown Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:15
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:15
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:15
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:15
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:15
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:15
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:16
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:16
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:16
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:16
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:16
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:16
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:16
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:17
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:17
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:17
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:17
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:17
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:17
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:18
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:18
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:18
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:18
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:18
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:18
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:19
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:19
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:19
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:19
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:19
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:19
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:20
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:20
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:20
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:20
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:20
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:20
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:20
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:21
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:21
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:21
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:21
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:21
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:21
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:22
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:22
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:22
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:22
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:22
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:22
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:23
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:23
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:23
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:23
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:23
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:23
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:24
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:24
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:24
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:24
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:24
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:24
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:24
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:25
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:25
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:25
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:25
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:25
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:25
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:26
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:26
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:26
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:26
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:26
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:26
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:27
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:27
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:27
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:27
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:27
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:27
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:28
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:28
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:28
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:28
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:28
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:28
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:28
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:29
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:29
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:29
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:29
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:29
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:29
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:30
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:30
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:30
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:30
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:30
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:30
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:31
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:31
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:31
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:31
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:31
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:31
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:32
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:32
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:32
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:32
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:32
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:32
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:32
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:33
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:33
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:33
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:33
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:33
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:33
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:34
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:34
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:34
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:34
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AI [LMG08AAA] has wounded (0.005) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:34
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AI [LMG08AAA] has wounded (0.071) Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:34
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AI [LMG08AAA] has killed Christopher32 [SPAD 7.C1 180hp] |
16.12.2024 11:30:34
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Christopher32 [SPAD 7.C1 180hp] has finished |
16.12.2024 11:30:35
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Christopher32 [SPAD 7.C1 180hp] crashed on the ground |