22.12.2024 19:09
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Luke Hunter2
Sortie #8071

 
Tour FnF April 2015 Statistics
Mission NW - Lake of Lost Souls (tdm)
Type SPAD 13.C1
Payload 7.69 x 800 + 20LB x 2
Fuel 70%
Coalition Corsairs
Country Corsairs
Date start 11.04.2015 22:58
Date end 11.04.2015 23:11
Flight time 10 minutes 51 seconds
Ratio 1.00
Status crashed (wounded)
Bullets fired 0
Bullets hits 20
Gun Accuracy 0%
Rockets fired 0
Rockets hits 0
Rockets Accuracy 0%
Dropped bombs 0
Hits Bombs 2
Bomb Accuracy 0%
Score 1
Fighters 0
Fighters (static) 0
TwoSeats 0
Bombers 0
Pilots 0
Gunners 0
Assisted 0
Unconfirmed AK 0
AI Fighters 0
AI TwoSeats 0
AI Bombers 0
AI Pilots 1
AI Gunners 0
Friendly planes 0
Friendly pilots 0
Friendly gunners 0
Aerostats 0
Light tanks 0
Heavy tanks 0
Tanks (static) 0
Locomotives 0
Wagons 0
Light ships 0
Middle ships 0
Heavy ships 0
Ships (static) 0
Submarines 0
Vehicles 0
Vehicles (static) 0
Planes no TO 0
Artillery 0
Artillery (static) 0
Infantry 0
MachineGuns 0
AAA 0
AA MachineGuns 0
Friendly Ground Units 0
Bridges 0
Airfields 0
Railway Stations 0
Factories 0
Firing Point 0
Friendly Buildings 0
11.04.2015 22:58:17
Luke Hunter2 [SPAD 13.C1] was respawned
11.04.2015 22:59:16
Luke Hunter2 [SPAD 13.C1] take off
11.04.2015 23:02:39
Luke Hunter2 [SPAD 13.C1] has wounded (0.25) AI [Common Bot]
11.04.2015 23:02:39
Luke Hunter2 [SPAD 13.C1] has damaged (0.032) AI [Sopwith Camel]
11.04.2015 23:02:40
Luke Hunter2 [SPAD 13.C1] has damaged (0.005) AI [Sopwith Camel]
11.04.2015 23:02:41
Luke Hunter2 [SPAD 13.C1] has damaged (0.006) AI [Sopwith Camel]
11.04.2015 23:02:52
Luke Hunter2 [SPAD 13.C1] has damaged (0.005) AI [Sopwith Camel]
11.04.2015 23:03:00
Luke Hunter2 [SPAD 13.C1] has damaged (0.009) AI [Sopwith Camel]
11.04.2015 23:05:27
Luke Hunter2 [SPAD 13.C1] has damaged (0.015) AI [ger_med]
11.04.2015 23:05:29
Luke Hunter2 [SPAD 13.C1] has damaged (0.097) AI [ger_med]
11.04.2015 23:05:31
AI [LMG08AAA] has damaged (0.011) Luke Hunter2 [SPAD 13.C1]
11.04.2015 23:05:31
AI [LMG08AAA] has damaged (0.008) Luke Hunter2 [SPAD 13.C1]
11.04.2015 23:05:48
AI [LMG08AAA] has damaged (0.008) Luke Hunter2 [SPAD 13.C1]
11.04.2015 23:06:37
AI [LMG08AAA] has damaged (0.008) Luke Hunter2 [SPAD 13.C1]
11.04.2015 23:09:58
Luke Hunter2 [SPAD 13.C1] has damaged (0.008)
11.04.2015 23:09:59
Luke Hunter2 [SPAD 13.C1] has wounded (0.25) AI [Common Bot]
11.04.2015 23:10:04
Luke Hunter2 [SPAD 13.C1] has wounded (0.622) AI [Common Bot]
11.04.2015 23:10:04
Luke Hunter2 [SPAD 13.C1] has wounded (0.128) AI [Common Bot]
11.04.2015 23:10:04
Luke Hunter2 [SPAD 13.C1] has killed AI [Common Bot]
11.04.2015 23:10:06
Luke Hunter2 [SPAD 13.C1] has damaged (0.93)
11.04.2015 23:10:06
Luke Hunter2 [SPAD 13.C1] was disabled
11.04.2015 23:10:06
Luke Hunter2 [SPAD 13.C1] has wounded (0.032)
11.04.2015 23:10:07
Luke Hunter2 [SPAD 13.C1] crashed on the ground
11.04.2015 23:10:36
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:36
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:36
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:37
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:37
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:37
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:37
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:37
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:37
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:38
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:38
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:38
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:38
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:38
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:38
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:39
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:39
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:39
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:39
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:39
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:39
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:40
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:40
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:40
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:40
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:40
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:40
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:40
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:41
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:41
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:41
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:41
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:41
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:41
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:42
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:42
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:42
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:42
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:42
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:42
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:43
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:43
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:43
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:43
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:43
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:43
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:44
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:44
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:44
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:44
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:44
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:44
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:44
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:45
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:45
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:45
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:45
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:45
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:45
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:46
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:46
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:46
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:46
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:46
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:46
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:47
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:47
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:47
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:47
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:47
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:47
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:48
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:48
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:48
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:48
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:48
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:48
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:48
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:49
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:49
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:49
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:49
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:49
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:49
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:50
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:50
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:50
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:50
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:50
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:50
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:51
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:51
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:51
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:51
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:51
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:51
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:52
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:52
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:52
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:52
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:52
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:52
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:52
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:53
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:53
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:53
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:53
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:53
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:53
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:54
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:54
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:54
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:54
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:54
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:54
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:55
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:55
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:55
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:55
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:55
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:55
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:56
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:56
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:56
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:56
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:56
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:56
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:56
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:57
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:57
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:57
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:57
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:57
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:57
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:58
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:58
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:58
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:58
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:58
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
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Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:59
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:59
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:59
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:59
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:10:59
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
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Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:11:00
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:11:00
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:11:00
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
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Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
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Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
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Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
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Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
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Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
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Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
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Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
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Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
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Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
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Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
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Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
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Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
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Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
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Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
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Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
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Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
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Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:11:03
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:11:03
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
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Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:11:03
Luke Hunter2 [SPAD 13.C1] has wounded (0.005)
11.04.2015 23:11:04
Luke Hunter2 [SPAD 13.C1] was disconnected